//
// Created by unreal on 2024/8/19.
//

#ifndef HOUSE_H
#define HOUSE_H
#include <string>


// 使用Builder模式创建对象
class House {
public:
    virtual ~House() = default;
    virtual std::string getHouseType() = 0;
};

class StoneHouse : public House {
public:
    std::string getHouseType() override;
};

#endif //HOUSE_H
